I must say when I set out to do this task, I figured it wouldn't take me a few days of thinking to figure out. What was I trying to do? Something seemingly simple, a blend of mathematics for the leveling system in my new game...
Aside: Now, I used to love math when I was a kid. I was good at it, it made sense, and it let you do a lot of cool stuff. I still realize its importance, but university pretty much killed my love for math by making me memorize formulas I knew how to use to take tests... And if you don't know already, my memory is like a sieve...
Anyway, the world of video games usually involves a lot of these calculations, and I'll laboriously call back my skills and try and figure things out. Usually this is difficult late at night after working all day, so it'll usually take me a couple of days on and off thinking about the problem in different ways to solve it. This is just another one of those stories...
Find out more about Suitor 2 in this lovely HD video also showcasing the fabulous Samsung Focus.
For those of you not aware, there's a bug in the WP7 Pivot control. It crashes if you try and set the SelectedIndex to 2. Hopefully, you've encountered this during testing and found this trying to solve it. Hopefully it'll just be fixed in a future update, but that doesn't help now.
I tried a few things, but for Suitor 2 landed on the following solution as the simplest. The only impact it has is that your first Pivot page will display briefly before it pans to the one you desired to set programmatically. All you need to do is rig up the "Loaded" event on your Pivot control. Then you can dispatch the call to change the index, like so:
Well, let's try another post. First time I'm writing a public development journal, so we'll see how it goes.
I really just want to share knowledge I've gained over hard hours of research and trial and error so others can learn from my own experiences.
So, there's some built-in manipulation support in Silverlight meant for something like zooming in or rotating an image. Which is great if you have a simple app viewing some single object. There's also some handy gesture libraries emerging and some built-in support via XNA. I found out about that from this other post here.
It's really quite cleaver and according to the current marketplace guidelines should pass certification as its not one of the forbidden XNA references (when using Silverlight):
4.2.5 The application must not call any APIs in the Microsoft.Xna.Framework.Game assembly or the Microsoft.Xna.Framework.Graphics assembly when using any methods from the System.Windows.Controls namespace.
In either case, what I really wanted was to be able to track the specific multiple points of the player and not just some gesture they may be trying to input.
Hi All,
Sequel to the award-winning 2009 puzzle game Suitor. Suitor is an addictively challenging strategic puzzle game with endless possibilities.