Incrate is a mind-warping 2D/3D puzzle game within a crate. Bend reality and manipulate your perspective to solve the puzzles and escape!
Check out our Ludum Dare 38 entry "Odd Ball" for the "A Small World" theme competition from this past weekend.
We're pleased to announce that Cogs in a Machine is now available for purchase through The Game Crafter!
Cogs in a Machine is an easy to learn press-your-luck dice rolling game for 2-6 players. Play as a gnome working on an assembly line. Use your gnome's special abilities and roll dice to build Cogs and Teeth, which you use to assemble components. Assemble as many components as you can before your other co-gnomes. The other gnomes will try to Supervise your work, but be warned: They may not have your best interest at heart. After all, it's every gnome for themselves when you're a cog in a machine!
[caption id="attachment_333" align="alignright" width="300"] King of the Bubble[/caption]
Today, we released our latest game 'Afoot: Sins of the Flesh' on the Game Crafter.
We've started another web series entitled 'First Play' where we play games for the first time and comment on their design points.
Today, we introduce you to a new gamemode-in-a-box for Minecraft: Master Hardcore Mode.
PaddleSpace is Mikeware's Magnum Opus, which unfortunately has been laying dormant for too many years... Originally created in 2007 it evolved to a point beyond its creator's control. That is planning to change in 2014.
You may have seen our 'Ships in Space' videos before. We're happy to finally release the materials for Space Battle Arena v0.9.
Space Battle Arena is a 'Programming Game' where students must write code (in Java) to control a space ship to accomplish specified tasks. We have performed this project and its challenge two years running now with great success. Students have been enthusiastic, excited, and engaged with learning to control a ship in a physical environment and comparing strategies against their fellow students in a fun competition.
Once again students were tasked with creating their own autonomous space ships which could navigate the harsh physics of space on their own without their programmer's interaction. However, unlike last year where they simply had to collect Baubles to score points, this year, they had to bring the Baubles back to their home base before points would be scored.
The original intent for Battle Box was to be a cloud based game you could play against other people (at random). That dream is now a reality.
As mentioned previously, we recreated a classic arcade game in the Advanced Placement Computer Science case study GridWorld.
GridWorld involves programming 'Actors' within a grid system. This was a natural fit for 'Pellet-Man' and is a good exercise for students to work on something exciting and challenging while reinforcing their new knowledge of inheritance and practice using the system found on their AP exam.
Mikeware is happy to announce that "Gamius Type IV" will launch exclusively on the OUYA as it ships this coming weekend. The ONLYOUYA game will be available, in full, for free during the launch period.
GridWorld is the Advanced Placement Computer Science case study acting as a project culminating the knowledge students learn over the course of a school year before taking the AP exam.
This is an older Minecraft project of mine from over a year or so ago. Figured it was about time to post some more info about it. Enjoy the video!
Set in a city ravaged by a zombie outbreak, the player must survive as they trek though the infested streets and reach the only escape - a helicopter at the top of a skyscraper across the city!
Many hours were put into building the city from the ground up and even wiring triggers for in-game-events over the course of 4-5 weeks. Players are given the option of exploring the city or fast tracking it through to the escape route. Players decide at their own pace when they want to complete the level. Exploring the city yields interesting side-quests that supplement the main story and many item-drops will give the player an advantage against the undead citizens.
This project was completed by four of us for a night class in game design. It was completed by myself (Michael A. Hawker), Melissa Henry, Howard Smith, and he who shall remain nameless...
Hit the jump for more project details and a breakdown of responsibilities of each team member. As well as additional photos.
The video clip shows a round from our final tournament. The server was written using Python and PyGame.
Well, it's been a while since posting any news. I'll have an entry about that later.
Another game emerges. Appropriately for a continually under construction site, there's a game about construction. This was an entry for the Game Crafter's Vehicle contest. I'm happy to announce that it's finally the first board game published by Mikeware with high quality printing thanks to The Game Crafter.
If so, you might have noticed the image on the left.
Sequel to the award-winning 2009 puzzle game Suitor. Suitor is an addictively challenging strategic puzzle game with endless possibilities.
After three long years, two months and a day Mikeware's pivotal "Mine Trooper" game is ready for release! Hurray!