For those of you not aware, there's a bug in the WP7 Pivot control. It crashes if you try and set the SelectedIndex to 2. Hopefully, you've encountered this during testing and found this trying to solve it. Hopefully it'll just be fixed in a future update, but that doesn't help now.
I tried a few things, but for Suitor 2 landed on the following solution as the simplest. The only impact it has is that your first Pivot page will display briefly before it pans to the one you desired to set programmatically. All you need to do is rig up the "Loaded" event on your Pivot control. Then you can dispatch the call to change the index, like so:
Family Game Night 3 for Wii (MSRP 39.95) is a collection of classic board games including Life, Clue, Mousetrap, Yahtzee Hands Down, and "Twister".
[xrr label="Overall:" rating=3/5]
There's nothing new about the classics in this collection, but that's what they are: classics. Get ready to gather some friends on a rainy day and relive those classic board-game memories. While it won't keep you engaged for more than an hour at a time, it's a fun casual collection which is fun for a group.
Well, let's try another post. First time I'm writing a public development journal, so we'll see how it goes.
I really just want to share knowledge I've gained over hard hours of research and trial and error so others can learn from my own experiences.
So, there's some built-in manipulation support in Silverlight meant for something like zooming in or rotating an image. Which is great if you have a simple app viewing some single object. There's also some handy gesture libraries emerging and some built-in support via XNA. I found out about that from this other post here.
It's really quite cleaver and according to the current marketplace guidelines should pass certification as its not one of the forbidden XNA references (when using Silverlight):
4.2.5 The application must not call any APIs in the Microsoft.Xna.Framework.Game assembly or the Microsoft.Xna.Framework.Graphics assembly when using any methods from the System.Windows.Controls namespace.
In either case, what I really wanted was to be able to track the specific multiple points of the player and not just some gesture they may be trying to input.
Hi All,
Sequel to the award-winning 2009 puzzle game Suitor. Suitor is an addictively challenging strategic puzzle game with endless possibilities.
After three long years, two months and a day Mikeware's pivotal "Mine Trooper" game is ready for release! Hurray!